For the first time in franchise history, NHL® 19 allows players to journey from the pond to the pros and play on outdoor rinks in new and returning game modes. Players can create a character and express their look and playstyle with over 900 new customization items including, for the first time, lifestyle apparel inspired by pond hockey. On the ice, the cutting-edge animation technology Real Player Motion (RPM) Tech delivers explosive-edge skating with more acceleration and responsiveness that looks and feels better. NHL® 19 also lets players compete with and against over 200 of the greatest hockey legends to ever play the sport, including Wayne Gretzky.
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"Growing up, and still to this day, my friends and I love seeing who is on the cover and ultimately getting to play the game," said Subban. "Being the cover athlete for NHL 19, for me, represents growth within our sport, embracing different personalities, and showing that anything is possible. I'm honored to be able to sport the Smashville colors on this year's cover."
In NHL® 19, the sport returns to the ponds where players can compete under a unified progression hub called World of CHEL that unites EA SPORTS Hockey League, NHL THREES™ Drop In and two new modes, NHL ONES™ and Pro-Am. NHL ONES™ pits three players against each other in a 1v1v1 free-for-all with no rules and no stoppages. Players can win to rank up to new outdoor locations and defend their position as king-of-the-hill. Players can also play in any World of CHEL mode to progress their online Create-A-Character, unlock rewards, and customize their look and their playstyle.
Powering the core of NHL® 19 is cutting-edge gameplay technology, RPM Tech, which redefines the way movement and animations are captured. RPM Tech enables explosive-edge skating, giving players more control, faster acceleration and more responsiveness as they move up and down the ice. RPM Tech combines with a new collision physics system that introduces more contextual body-checking, bringing bigger, badder, jaw-dropping hits that are dynamic based on speed, size and point of impact.